In the August 2013 Wired, there is a small column about the League of Legends video game. I am not a gamer, but the article said that it is a multiplayer game. According to its developer, “toxic player behavior” became a reason for people quitting (Horvath, 2013). […]
In the talk below, author and entrepreneur Gabe Zichermann argues that real life moves too slowly for children raised in a video-game world. Rather than crying about the dreadful video games and their negative effects, we should embrace video games and the gamification of our society. […]
Parents, coaches, and educators loathe video games for the very reason that makes video games successful: Video-game makers know how to engage children (and adults). They study the best ways to engage users and tweak games to make the games more engaging. Rather than complain about video games, educators, coaches, and league administrators should attempt to learn from the games, as I have written previously, because video games offer some positives for youth development. […]
Note: Originally published in the December 2011 issue of Los Angeles Sports & Fitness.
In high school, we played so much basketball that we self-policed the student parking lot so we had courts to use during breaks, lunch and after school, which meant that late-arriving students parked out past a field rather than on the basketball courts next to classrooms. These days, courts often remain vacant during breaks, lunch and after school as this generation engages in different free-time activities. […]